The game I'm current creating involves use of a library of tiles for the game engine. The only problem is that there is 30 000 tiles and each one is 96*64 in size. Now everytime I render the tiles, D3D stretches the texture to 128*64. Is there anyway I can get around this, maybe by creating a texture of 128*128 and then appling the original 96*64 image on-top of it?
If there is a way can it be explained please? Thanks.
If there is a way can it be explained please? Thanks.