Hello everyone, I've been programming for a very long time but haven't touched any game related code since the 90s when I did a few demo games in c and pascal. It's piqued my interest again and so I started playing around with directx in my spare time.
I want to go ahead with an idea I have for a top down 3d tile-based game, meaning that it has a tile based look-down feel like legend of zelda, but the tiles are 3D objects.
What I'd like to be able to do is combine the tiles on a map into a single mesh, so that there are no seams. I figure if I make all the tiles have junction points, vertextes that are in the same place on each tile, then I should be able somehow to weld the matching vertexes on two adjacent tile meshes in realtime to form one larger mesh.
Does anyone know where I might look to begin something like this? The welding of the points I mean, I'm fully confident I can get the meshes on the screen after that.
Thanks!
-Matt
I want to go ahead with an idea I have for a top down 3d tile-based game, meaning that it has a tile based look-down feel like legend of zelda, but the tiles are 3D objects.
What I'd like to be able to do is combine the tiles on a map into a single mesh, so that there are no seams. I figure if I make all the tiles have junction points, vertextes that are in the same place on each tile, then I should be able somehow to weld the matching vertexes on two adjacent tile meshes in realtime to form one larger mesh.
Does anyone know where I might look to begin something like this? The welding of the points I mean, I'm fully confident I can get the meshes on the screen after that.
Thanks!
-Matt