StackOverflow Exception

MrLucky

Freshman
Joined
Mar 5, 2006
Messages
47
I have this code:

C#:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Diagnostics;

namespace CSSServer.ServerBrowser
{
	class Source : ServerBrowserMain
	{
		private byte region;
		private string filter;

		public override event ServerFound ServerAdded;
		public override event EndOfList EndOfListReached;
		
		public override void GetServers(string last_ip, byte region, string filter)
		{
			if (last_ip.Length == 0)
			{
				return;
			}

			this.region = region;
			this.filter = filter;

			string query = "1" + (char)region + last_ip + filter;
			try
			{
				this.SendQuery(query);
			}
			catch (SocketException)
			{
				return;
			}

			this.ParseServers();
		}

		protected void ParseServers()
		{
			this.offset = 6;
			this.Cancel = false;

			for (int i = 0; (i < this.buffer1.Length); i++)
			{
				if (this.Cancel)
				{
					break;
				}

				StringBuilder ip = new StringBuilder();
				int port = 0;
				string final_ip = null;

				try
				{
					final_ip = String.Format("{0}.{1}.{2}.{3}", this.buffer1[this.offset++], this.buffer1[this.offset++], this.buffer1[this.offset++], this.buffer1[this.offset++]);
					
					port = BitConverter.ToUInt16(this.buffer1, this.offset++);
					port = IPAddress.HostToNetworkOrder((short)port);
					this.offset++;
				}
				catch (IndexOutOfRangeException)
				{
					this.EndOfListReached();
					break;
				}
				catch (ArgumentException)
				{
					this.EndOfListReached();
					break;
				}
				
				IP serverAddress = new IP(final_ip, port);
				
				Thread t = new Thread(new ParameterizedThreadStart(GetExtraInfo));
				t.Start((object) serverAddress);								
			}
		}			

		private void GetExtraInfo(object address)
		{
			IP serverIp = (IP) address;
			bool add_server = true;
			Protocols.Source server = new Protocols.Source();
			server.Timeout = 5000;

			try
			{
				server.Connect(serverIp.Address, serverIp.Port);
			}
			catch(Exception ex)
			{
				System.Windows.Forms.MessageBox.Show(ex.ToString());
				add_server = false;
			}

			try
			{
				server.GetServerInfo(true);
			}
			catch(Exception ex)
			{
				System.Windows.Forms.MessageBox.Show(ex.ToString());
				add_server = false;
			}

			if (add_server)
			{
				Types.Server new_server = new Types.Server();
				new_server.Host = serverIp.Address;
				new_server.Port = port;
				new_server.Players = Convert.ToInt32(server.ServerInfo["player_count"]);
				new_server.MaxPlayers = Convert.ToInt32(server.ServerInfo["max_players"]);
				new_server.Name = server.ServerInfo["server_name"];
				new_server.Map = server.ServerInfo["map"];
				new_server.Ping = Convert.ToInt32(server.ServerInfo["ping"]);
				new_server.Password = server.ServerInfo["passworded"] == "1" ? true : false;
				new_server.VAC = server.ServerInfo["secure"] == "1" ? true : false;
				new_server.Game = server.ServerInfo["game_desc"];
				new_server.AppID = Convert.ToInt32(server.ServerInfo["app_id"]);
				this.number++;

				this.ServerAdded(new_server);
				this.servers.Add(new_server);

				this.last_ip = serverIp.Address;
				this.last_port = serverIp.Port;
			}
		}
	}

	public enum SourceRegion : byte
	{
		UsEastCoast = 0x00,
		UsWestCoast = 0x01,
		SouthAmerica = 0x02,
		Europe = 0x03,
		Asia = 0x04,
		Australia = 0x05,
		MiddleEast = 0x06,
		Africa = 0x07,
		RestOfTheWorld = 0xFF
	}
	
	public class IP
	{
		private string address;
		private int port;
		
		public IP()
		{
		}
		
		public IP(string address, int port)
		{
			this.address = address;
			this.port = port;
		}
		
		public string Address
		{
			get
			{
				return this.address;
			}
			set
			{
				this.address = value;
			}
		}
		
		public int Port
		{
			get
			{
				return this.Port;
			}
			set
			{
				this.port = value;
			}
		}
		
		public override string ToString()
		{
			return this.address + ":" + this.port.ToString();
		}
	}
}

As you can see, this program gets a list of servers from a steam master server, and then parses all info from each server.

But then I get the error:

An unhandled exception of type 'System.StackOverflowException' occurred in SST.exe

What is the problem here?
 
Last edited:
C#:
public int Port
{
	get
	{
	return this.Port;
	}
	set
	{
	this.port = value;
	}
}
should be
C#:
public int Port
{
	get
	{
	return this.port;
	}
	set
	{
	this.port = value;
	}
}

it's why I tend to prefix private variables with an underscore, makes it easier to spot when skimming over the code.
 
The easiest way to find the cause of a stack overflow is to look at a stack trace, whether in the IDE or a logged exception (if you manage to log a stack overflow exception).
 
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