I have this code:
As you can see, this program gets a list of servers from a steam master server, and then parses all info from each server.
But then I get the error:
What is the problem here?
C#:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Diagnostics;
namespace CSSServer.ServerBrowser
{
class Source : ServerBrowserMain
{
private byte region;
private string filter;
public override event ServerFound ServerAdded;
public override event EndOfList EndOfListReached;
public override void GetServers(string last_ip, byte region, string filter)
{
if (last_ip.Length == 0)
{
return;
}
this.region = region;
this.filter = filter;
string query = "1" + (char)region + last_ip + filter;
try
{
this.SendQuery(query);
}
catch (SocketException)
{
return;
}
this.ParseServers();
}
protected void ParseServers()
{
this.offset = 6;
this.Cancel = false;
for (int i = 0; (i < this.buffer1.Length); i++)
{
if (this.Cancel)
{
break;
}
StringBuilder ip = new StringBuilder();
int port = 0;
string final_ip = null;
try
{
final_ip = String.Format("{0}.{1}.{2}.{3}", this.buffer1[this.offset++], this.buffer1[this.offset++], this.buffer1[this.offset++], this.buffer1[this.offset++]);
port = BitConverter.ToUInt16(this.buffer1, this.offset++);
port = IPAddress.HostToNetworkOrder((short)port);
this.offset++;
}
catch (IndexOutOfRangeException)
{
this.EndOfListReached();
break;
}
catch (ArgumentException)
{
this.EndOfListReached();
break;
}
IP serverAddress = new IP(final_ip, port);
Thread t = new Thread(new ParameterizedThreadStart(GetExtraInfo));
t.Start((object) serverAddress);
}
}
private void GetExtraInfo(object address)
{
IP serverIp = (IP) address;
bool add_server = true;
Protocols.Source server = new Protocols.Source();
server.Timeout = 5000;
try
{
server.Connect(serverIp.Address, serverIp.Port);
}
catch(Exception ex)
{
System.Windows.Forms.MessageBox.Show(ex.ToString());
add_server = false;
}
try
{
server.GetServerInfo(true);
}
catch(Exception ex)
{
System.Windows.Forms.MessageBox.Show(ex.ToString());
add_server = false;
}
if (add_server)
{
Types.Server new_server = new Types.Server();
new_server.Host = serverIp.Address;
new_server.Port = port;
new_server.Players = Convert.ToInt32(server.ServerInfo["player_count"]);
new_server.MaxPlayers = Convert.ToInt32(server.ServerInfo["max_players"]);
new_server.Name = server.ServerInfo["server_name"];
new_server.Map = server.ServerInfo["map"];
new_server.Ping = Convert.ToInt32(server.ServerInfo["ping"]);
new_server.Password = server.ServerInfo["passworded"] == "1" ? true : false;
new_server.VAC = server.ServerInfo["secure"] == "1" ? true : false;
new_server.Game = server.ServerInfo["game_desc"];
new_server.AppID = Convert.ToInt32(server.ServerInfo["app_id"]);
this.number++;
this.ServerAdded(new_server);
this.servers.Add(new_server);
this.last_ip = serverIp.Address;
this.last_port = serverIp.Port;
}
}
}
public enum SourceRegion : byte
{
UsEastCoast = 0x00,
UsWestCoast = 0x01,
SouthAmerica = 0x02,
Europe = 0x03,
Asia = 0x04,
Australia = 0x05,
MiddleEast = 0x06,
Africa = 0x07,
RestOfTheWorld = 0xFF
}
public class IP
{
private string address;
private int port;
public IP()
{
}
public IP(string address, int port)
{
this.address = address;
this.port = port;
}
public string Address
{
get
{
return this.address;
}
set
{
this.address = value;
}
}
public int Port
{
get
{
return this.Port;
}
set
{
this.port = value;
}
}
public override string ToString()
{
return this.address + ":" + this.port.ToString();
}
}
}
As you can see, this program gets a list of servers from a steam master server, and then parses all info from each server.
But then I get the error:
An unhandled exception of type 'System.StackOverflowException' occurred in SST.exe
What is the problem here?
Last edited: