Loffen
Regular
Well, The only way i figured to move a sprite (stored in a vertexbuffer), is to dispose the buffer and create a new one with new vertices... This sound really inefficent, but i've seen lots'a things with direct3d that didnt sound efficent...
Any suggestions??
EDIT: it did effect my framerate while moving one object. I lost about 4-8 of 150 FPS... This is no real problem, but if it should move 100 objects??
--Loffen
Any suggestions??
EDIT: it did effect my framerate while moving one object. I lost about 4-8 of 150 FPS... This is no real problem, but if it should move 100 objects??
--Loffen
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