Poncho843
Newcomer
Hello all, i am desperate for someone to help me. I have downloaded every piece of source code i can find and all have the same results - when i try to create a skinned mesh and load the animation, with tiny.x the whole body moves rigidly as if it were just 1 bone, and my own creations (exported from milkshape) appear as the default pose with no animation at all.
The annoying thing is when the meshes are loaded into mesh viewer the animations are perfect. Is there something obvious that i am missing??? Some guy on another thread, i can't remember which now, converted the skinnedmesh c++ code into vb.net and i used that to no avail - i have attached the whole project, if someone could please take a look at see if there are any obvious problems with it.
I have vb visual studio.net 2003 and directx 9 october 2004 release (which i haven't got anything to work with yet)
I know i'm asking a lot, and i do apologise, but i am at my wits end.
Thank you all very much in advance
The annoying thing is when the meshes are loaded into mesh viewer the animations are perfect. Is there something obvious that i am missing??? Some guy on another thread, i can't remember which now, converted the skinnedmesh c++ code into vb.net and i used that to no avail - i have attached the whole project, if someone could please take a look at see if there are any obvious problems with it.
I have vb visual studio.net 2003 and directx 9 october 2004 release (which i haven't got anything to work with yet)
I know i'm asking a lot, and i do apologise, but i am at my wits end.
Thank you all very much in advance