I want to create an AnimationController object by my own, not by calling LoadHierarchyFromFile. Building my AnimationSets and registering them to the AnimationController works, but I couldn't figure out how to tell the AnimationController to which Bones it should apply the animation data.
I figure this has something to do with the mysterious method RegisterAnimationOutput - but calls to this method always end up in unspecified Null-ReferenceExceptions.
Does anyone know how to operate this ?
Thanks in advance.
I figure this has something to do with the mysterious method RegisterAnimationOutput - but calls to this method always end up in unspecified Null-ReferenceExceptions.
Does anyone know how to operate this ?
Thanks in advance.