I am creating a 2D image viewer using DirectX 9.0b (specifically ID3DXSprite). The first step I take is to break up the image into 256 x 256 tiles (because they are the fastest). When 'stitching' the tiles back together to recreate the original image a seam appears on the right and bottom sides of the tiles. This occurs when applying the D3DTEXF_LINEAR, D3DTEXF_LINEAR and greater filters. Applying the D3DTEXF_POINT filter does not create seams. Changing the SamplerState addressing mode does not eliminate the seams.
Any light anyone can shed on this is appreciated.
Any light anyone can shed on this is appreciated.