I query ComputeBoundingBox Method and get this:
---------------
Note: This documentation is preliminary and is subject to change.
Computes a coordinate-axis-oriented bounding box.
Definition
Visual Basic Public Shared Sub ComputeBoundingBox( _
ByVal pointsFvf As GraphicsStream, _
ByVal numVertices As Integer, _
ByVal vertexFormat As VertexFormats, _
ByRef min As Vector3, _
ByRef max As Vector3 _
)
Parameters
pointsFvf Microsoft.DirectX.Direct3D.GraphicsStream.
numVertices System.Int32.
vertexFormat Microsoft.DirectX.Direct3D.VertexFormats.
min Microsoft.DirectX.Vector3.
max Microsoft.DirectX.Vector3.
------
Which tells me next to diddle!
I dare say there are some real whiz kids among us that will understand this with ease, but for a lot of us it mean nothing, no explanation, example etc?
Is there any other source of help out there or as an up and coming DX programmer must I resolve myself to having to keep asking the gurus for advice?
---------------
Note: This documentation is preliminary and is subject to change.
Computes a coordinate-axis-oriented bounding box.
Definition
Visual Basic Public Shared Sub ComputeBoundingBox( _
ByVal pointsFvf As GraphicsStream, _
ByVal numVertices As Integer, _
ByVal vertexFormat As VertexFormats, _
ByRef min As Vector3, _
ByRef max As Vector3 _
)
Parameters
pointsFvf Microsoft.DirectX.Direct3D.GraphicsStream.
numVertices System.Int32.
vertexFormat Microsoft.DirectX.Direct3D.VertexFormats.
min Microsoft.DirectX.Vector3.
max Microsoft.DirectX.Vector3.
------
Which tells me next to diddle!
I dare say there are some real whiz kids among us that will understand this with ease, but for a lot of us it mean nothing, no explanation, example etc?
Is there any other source of help out there or as an up and coming DX programmer must I resolve myself to having to keep asking the gurus for advice?