I am making a scrolling game that will have scrollable areas of up to 1920,1200 (or maybe 2560,1600) at 32 bpp. That comes out to 8.8 megs (or 15.7 megs).
If i were to pre-render the entire scrollable area and then blit the viewable area to the screen, would that 8.8 megs, or the 15.7 megs, be too much? (I want to avoid using system memory for my graphics.)
On my computer i have 128 megs graphic memory, so its not a problem on the developping end, but I dont know what the average joe has for graphic memory, so I don't know if that would be too much for the end user.
If i were to pre-render the entire scrollable area and then blit the viewable area to the screen, would that 8.8 megs, or the 15.7 megs, be too much? (I want to avoid using system memory for my graphics.)
On my computer i have 128 megs graphic memory, so its not a problem on the developping end, but I dont know what the average joe has for graphic memory, so I don't know if that would be too much for the end user.