In alot of the samples in the june sdk if you dont have PixelShaderVersion 1.1
it will switch over to handling the device within the software, if I block this line
the sample will load but any mesh will be loaded without the texture, is there a way to add the textures back to the mesh, I am looking at the CustomUI sample
it will switch over to handling the device within the software, if I block this line
Code:
if (caps.PixelShaderVersion < new Version(1,1))
the sample will load but any mesh will be loaded without the texture, is there a way to add the textures back to the mesh, I am looking at the CustomUI sample