Quake II.NET

Heh, at 1024x768, fullscreen OpenGL mode, it's the same speed as the original game. :)
 
They claim it took less than a week, actually. I haven't tried it out, but it looks promising. I'd bet it gets ported again to use DirectX in the near future, now that the hard part of going to Managed C++ is done.

-nerseus
 
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