I'm having a problem where my application is locking up sometimes when I call Client.Dispose() for my DirectPlay app.
I haven't been able to figure out a specific repro case, but it definitely happens once in a while. I can step through the code in the debugger, and it calls Client.Dispose() and then just stays there and never moves to the next line of code.
Does anyone have any ideas of why this could be happening? Any help would be very much appreciated.
-Hiro_Antagonist
I haven't been able to figure out a specific repro case, but it definitely happens once in a while. I can step through the code in the debugger, and it calls Client.Dispose() and then just stays there and never moves to the next line of code.
Does anyone have any ideas of why this could be happening? Any help would be very much appreciated.
-Hiro_Antagonist