Hey!
I'm trying to learn d3d by developing this game (sidescroller, somewhat like shadow of the beast, if you remember). For the background I use tiles (3 rows as of now).
The problem: after I kill the app, the process is still alive.
I dipose my vertex buffers, but obviously I'm missing something.. Could anyone give me some pointers?
I should probably say that all objects are separated from the Form-class, and uses it to render themselves.
/h
I'm trying to learn d3d by developing this game (sidescroller, somewhat like shadow of the beast, if you remember). For the background I use tiles (3 rows as of now).
The problem: after I kill the app, the process is still alive.
I dipose my vertex buffers, but obviously I'm missing something.. Could anyone give me some pointers?
I should probably say that all objects are separated from the Form-class, and uses it to render themselves.
/h