Ming_Lei
Freshman
I have a question. How do you do a procedural texture in Direct3D.
Do you need to implement own functions or there is some functions
in DirectX that I can use to create textures using procedures, such
as marbles, patterns, ect.?
Do you need to implement own functions or there is some functions
in DirectX that I can use to create textures using procedures, such
as marbles, patterns, ect.?