Jelly Donut Man
Newcomer
I'm trying to set up separate classes to handle different parts of the engine, but I'm having a problem trying to initialize the things with out the Device that I'm using with the rest of Direct3D. I don't want to set the device as public so that it shows up in the application using the engine. I've seen other engines achieve this not sure of how they did but they have multiple classes and everything runs smooth.
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