Anyone here know how to do paletted textures? I've tried creating an array of 256 paletteentry objects and loaded them with random colors. Then I did device.SetPaletteEntries(0, pe); and device.CurrentTexturePalette = 0; After that, nothing happens (my sprites look normal). I can't seem to find any information on this topic for Managed Direct3D, so any help will be greatly appreciated.