Paletted Textures

ScHiZo

Newcomer
Joined
Oct 27, 2003
Messages
8
Location
Hawaii
Anyone here know how to do paletted textures? I've tried creating an array of 256 paletteentry objects and loaded them with random colors. Then I did device.SetPaletteEntries(0, pe); and device.CurrentTexturePalette = 0; After that, nothing happens (my sprites look normal). I can't seem to find any information on this topic for Managed Direct3D, so any help will be greatly appreciated.
 
Back
Top