hi all...
i started porting my in-complete game engine from c#.net to managed c++.net (mc++)...but my mc++ version is too slow...i dont know why...
in c#...when i render nothing...i get ~360+ frames per second...but in managed c++...i get 33fps...
can anyone help me please...thanx...
i started porting my in-complete game engine from c#.net to managed c++.net (mc++)...but my mc++ version is too slow...i dont know why...
in c#...when i render nothing...i get ~360+ frames per second...but in managed c++...i get 33fps...
can anyone help me please...thanx...