ThePentiumGuy Posted February 18, 2004 Posted February 18, 2004 hey, in d3d, i'm able to (finally :-p) display a bitmap, but i have no idea how to move it o_O lol in d3d, you apparently have to move the -entire- world just to get a bitmap moving so before i drew the primitives, i said: X = 30 Y = 30 Z = 0 D3Ddev.Transform.World = Matrix.Multiply(D3Ddev.Transform.World, Matrix.Translation(X / 100, Y / 100, Z / 100)) -this has no effect whatsoever O_o the project is attached, all im trying to do is at least get the sprite moving does anyone know how to do thisd3d engine.zip Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
ThePentiumGuy Posted February 18, 2004 Author Posted February 18, 2004 - once again, i apologize, the vertex type must be PositionTextured instead of TransformedTextured in order to move it.. my mistake.. sry Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
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