romanhoehne
Newcomer
- Joined
- Dec 23, 2003
- Messages
- 8
Hi,
I have started writing a turn based game in directdraw with 2 layers (ground like gras, dessert.. and objects like trees or buldings over the ground) and animated sprites (loaded in frames, based on a timer), which I can move over the 2 other layers.
But now... it seems, that the performance is not that good, if I have 50 animated sprites for example.
Are there solutions (may be in c#), how to do this easy with direct3d? Does direct3d improves the performance compared to directdraw?
Thanks,
Roman
I have started writing a turn based game in directdraw with 2 layers (ground like gras, dessert.. and objects like trees or buldings over the ground) and animated sprites (loaded in frames, based on a timer), which I can move over the 2 other layers.
But now... it seems, that the performance is not that good, if I have 50 animated sprites for example.
Are there solutions (may be in c#), how to do this easy with direct3d? Does direct3d improves the performance compared to directdraw?
Thanks,
Roman