I have two major beefs with any tutorials/help that I've ever been able to find on the net, maybe someone with vastly more experience can help!
I have several .x meshes that I've created, and wish to place them in a single scene. I can put them in and have them work individually (using the code in the DirectX SDK Tutorial #6), but nowhere can I find a way to actually move each mesh away from the center of the scene and change its orientation (a-la Matrix math, since a mesh isn't a matrix), and all the World Transforms do is rotate around and move the camera, etc. Can someone tell me what I'm missing here? (I'm a VB5 convert using VB.NET, managed DX, and total newbie on DirectX)
Second beef - I also cannot find a WORKING example of simply assigning the render target to a PictureBox - using the .Handle property of it invariably tells me that I have a "null" render target specified.
Thank you all in advance for your help!
I have several .x meshes that I've created, and wish to place them in a single scene. I can put them in and have them work individually (using the code in the DirectX SDK Tutorial #6), but nowhere can I find a way to actually move each mesh away from the center of the scene and change its orientation (a-la Matrix math, since a mesh isn't a matrix), and all the World Transforms do is rotate around and move the camera, etc. Can someone tell me what I'm missing here? (I'm a VB5 convert using VB.NET, managed DX, and total newbie on DirectX)
Second beef - I also cannot find a WORKING example of simply assigning the render target to a PictureBox - using the .Handle property of it invariably tells me that I have a "null" render target specified.
Thank you all in advance for your help!