(VB.NET) I am looking for some advice as to which approach I should take in making a tile-based map editor for an online game. The entire map is roughly 16,500px by 16,500px. Along with the 16x16 tiles, I would need a 16x16 grid as the background, and the ability to add external images at 7 different layers. Tiles and graphics can have transparency. I would also need to do the standard map editing features, such as zooming.
So I guess the first couple of questions would be:
- Which graphics method should I use, GDI/+ or DirectX 9 (DDraw or 3D?)?
- Since the map is so large and will have to be scrolled, do I want to load the entire map into memory, or just redraw the visible section?
Thanks in advance for any advice.
So I guess the first couple of questions would be:
- Which graphics method should I use, GDI/+ or DirectX 9 (DDraw or 3D?)?
- Since the map is so large and will have to be scrolled, do I want to load the entire map into memory, or just redraw the visible section?
Thanks in advance for any advice.