Wessel
Newcomer
Hi,
I'm creating a simple game in Direct3D. I would like to show a loading screen while my program loads up resources like textures and scripts. The problem is, while my program is busy loading resources, there isn't any rendering taking place so I cannot show a progressbar or anything. I'm rendering within a window using the Invalidate method. How should I handle this? Should I load one resource at a time per frame cycle?
Thanks in advance for your reply.
I'm creating a simple game in Direct3D. I would like to show a loading screen while my program loads up resources like textures and scripts. The problem is, while my program is busy loading resources, there isn't any rendering taking place so I cannot show a progressbar or anything. I'm rendering within a window using the Invalidate method. How should I handle this? Should I load one resource at a time per frame cycle?
Thanks in advance for your reply.