Hi everybody! I am new to game programming so this must be a basic question for you
What is the easyest way (and fastest for computing) to achieve this using DX or other way:
I have known camera position and a simple polygon defined by 3 vertex in space, how do I get xyz position where mouse intersects this polygon?
I want the most accurate method
Thanks
What is the easyest way (and fastest for computing) to achieve this using DX or other way:
I have known camera position and a simple polygon defined by 3 vertex in space, how do I get xyz position where mouse intersects this polygon?
I want the most accurate method
Thanks