akuehn3000
Newcomer
- Joined
- Jan 29, 2004
- Messages
- 18
how can I read a vertexbuffer from a mesh?
the following lines lead to invalidcallexception:
//meshVertex is the struct for my vertexformat
meshVertex[] buffer = new meshVertex[meshc.NumberVertices];
buffer =
(meshVertex[])(meshc.VertexBuffer.Lock(0,typeof(meshVertex),LockFlags.None,meshc.NumberVertices));
does anyone know an example how to read vertexdata from a mesh properly?
the following lines lead to invalidcallexception:
//meshVertex is the struct for my vertexformat
meshVertex[] buffer = new meshVertex[meshc.NumberVertices];
buffer =
(meshVertex[])(meshc.VertexBuffer.Lock(0,typeof(meshVertex),LockFlags.None,meshc.NumberVertices));
does anyone know an example how to read vertexdata from a mesh properly?