Thomas_Szafran
Newcomer
- Joined
- Feb 16, 2003
- Messages
- 2
Hi, I am creating a high performance timer for my DirectX game, it is roughly based off the DirectX timer in the DirectX9 SDK.
This is my function but unfortuneatly it returns a 0 everytime, any ideas?
This is my function but unfortuneatly it returns a 0 everytime, any ideas?
Visual Basic:
Public Function GetFramesPerSecond() As Single
Static m_FPS As Single
Static m_Frames As Long
Static m_LastTime As Long
If m_bUsingQPF Then
Dim qwTime As Long = 0
' Get either the current time or the stop time, depending
' on whether we're stopped and what command was sent
If m_llStopTime <> 0 And isTimerInitialized Then
qwTime = m_llStopTime
Else
QueryPerformanceCounter(qwTime)
End If
'Return frames per second.
m_FPS += 1
If qwTime - m_LastTime >= 1000 Then
m_FPS = m_Frames
m_LastTime = qwTime
m_Frames = 0
End If
Return CSng(m_FPS)
Else
'Get the time using timeGetTime()
Dim time As Double = timeGetTime() * 0.001
'Return frames per second.
m_FPS += 1
If time - m_LastTime >= 1000 Then
m_FPS = m_Frames
m_LastTime = time
m_Frames = 0
End If
Return CSng(m_FPS)
End If
End Function