Game Engine

karatekid

Newcomer
Joined
Jun 18, 2003
Messages
10
Hey everyone!
I got a pretty good idea for a captain of spaceship like game engine.
It consists of deployment (ie deploying scout miniships to enlarge your map and fighters to help fight enemies.)
Also ship battling, using a targeter, with your choice of available weapons.
Also, it has movement control in which you can use auto pilot or fly the ship yourself.
I need help badly, though if your interested im me, email me, or reply to this post. I want to make it in C# or Vb.net NOT C++.
PLease help me guys, this is a pretty good oppertunity.
Thx in advanced
;)
 
when i posted that, i meant that i wanted to assemble a group or team to make it, i didnt mean that i wanted advice
 
karatekid said:
when i posted that, i meant that i wanted to assemble a group or team to make it, i didnt mean that i wanted advice

Your description of the game is vague, and you're not going to get anyone interested in helping you unless you post some prototype screen shots or design documentation that demonstrate you've thought it through more than just in your head and you're commited to finishing your project.

Also clearly stating you'd like to assemble a team might help too.

Not trying to critise you (hell i can't even use a spell checker), just to organise you a bit :).
 
Putting together a team of programmers is hard. The first thing you need to do is get your game started so you have something to show. Once that's complete, you can start sturring up interest by making a web site for the game and putting up a "help wanted" section.
 
SORRY

Hey guys - sorry i couldnt rspnd. For the rpg AND space captain thingys:
both are discontinued due to short attentiion span :p!
But me and my attention span made apact and were gonna work together on a new game:
Timewar.
The story of timewar is that a time machine was invented, and food\money was no longer an issue, u could go back in time give ur ancestors some cash and ur whole famiy tree'd be rich (same reason for food). But the rebels to the U.N. steal a machine and send their "General Matt Kerss" to the major wars of the past to ruin them (for example, allowing napoleon to win would change the future, eh?). "you", John Bait has been sent to chase Kerss around his traveling and stop him. Gameplay is basically advance wars-like... Bait and Kerss are made the leaders of the two teams in every war they visit...
We have the basic 3d engine made. email me @ adamcoimbra@msn.com if u have any questions.
-adam
 
Mmm with such a low attention span I doubt many out there will be prepared to get involved!
 
well hog, I did some serious programming for the kiddo, but some issues are not allowing me to help him a lot, like:
- Time zones, he lives in the east coast and I live in west coast
- My job, I thought that my life could get nicer if I changed jobs, but now, the question is "what life I was talking about???"
- Skool, he needs to study and as a kiddo he can't get online all day long
- VS versions - I develop with 2003, he develops with 2002, so sometimes is hard.
- Social life, HEY both of us have a social life, well, I try to have a social life, but now even my comp is mad at me, so I think I'll have to sit behind my desk alone (she won't start).
LOL
 
OH BTW... Pentium... I was the one that suggested C# instead of Visual Basic... after you start working with Luis about it you'll see why I suggested it

CHEERS!!!!!
 
harhar

yep. to hog: :p and to rodrigo:
Public CLass Sociallife
Public friends as integer
Public cool as string
Public looks as string
End Class
Adam.Sociallife.friends = 500000
Adam.Sociallife.cool = "over the top"
Adam.Sociallife.looks = "hot"
Rodrigo.sociallife.friends = 4
Rodrigo.Sociallife.cool = "sigh"
Rodrigo.Sociallife.looks= "sigh"
:p
(btw im kidding dont blow a gasket)
 
LOL, very funny DUDE!!!!!:mad: next year is coming.... mwahahahahahahaha
OH BTW, my social life is increasing in both sides of the border DUDE!!!!
 
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