Anyone know how to flip an ID3DXSprite horizontally? I searched through numerous DirectX forums, and I found many variations on how to do it. I tried them all, and I'm still lost. I think it has something to do with the srcRectangle of Sprite.Draw(), though I don't know what to do with it.
If there isn't a native way of doing it, how do you guys flip a sprite in Direct3D? I know you can make flipped sprites (in a graphics program) manually then loaded them in as textures, but that seems like a waste of time and resources.
If there isn't a native way of doing it, how do you guys flip a sprite in Direct3D? I know you can make flipped sprites (in a graphics program) manually then loaded them in as textures, but that seems like a waste of time and resources.