Obvious Posted December 23, 2003 Posted December 23, 2003 I'm using VB.NET 2003 with D3D9 and having problems with drawing and vertex buffers. I'm creating a graphics class for my upcoming 2d tile-based game. I have a working version, and decided to rewrite it for more organization, but the new version doesn't work. The problem comes when I try and pass a vertex buffer as an argument for my draw function (I get an unknown error). My first version kept the vertexbuffer inside the graphics class in scope with the D3D device, but my rewrite is using a separate class which passes it's vertexbuffer to the graphics class. Besides that, there's no difference. Here's my code: 'separate class Private Texture1 As Texture Private VertexBuffer1 As VertexBuffer Public Sub New() Graphics.PlotQuad(VertexBuffer1, New Drawing.Rectangle(50, 50, 64, 128)) End Sub Public Sub Draw() Graphics.DrawQuad(VertexBuffer1) End Sub 'Graphics class Public Sub PlotQuad(ByVal Buffer As VertexBuffer, ByVal rDest As Drawing.Rectangle) Buffer = New VertexBuffer(GetType(CustomVertex.TransformedTextured), 4, D3DDev, 0, CustomVertex.TransformedTextured.Format, Pool.Default) Dim v As CustomVertex.TransformedTextured() = CType(Buffer.Lock(0, 0), CustomVertex.TransformedTextured()) v(0) = New CustomVertex.TransformedTextured(rDest.Left, rDest.Top, 0, 1, 0, 0) v(1) = New CustomVertex.TransformedTextured(rDest.Right, rDest.Top, 0, 1, 1, 0) v(2) = New CustomVertex.TransformedTextured(rDest.Left, rDest.Bottom, 0, 1, 0, 1) v(3) = New CustomVertex.TransformedTextured(rDest.Right, rDest.Bottom, 0, 1, 1, 1) Buffer.Unlock() End Sub Public Sub DrawQuad(ByVal Buffer As VertexBuffer) D3DDev.SetStreamSource(0, Buffer, 0) D3DDev.VertexFormat = CustomVertex.TransformedTextured.Format D3DDev.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2) End Sub I get the error on the D3DDev.DrawPrimitives line, if anyone needs the source code to understand better let me know. Quote
rifter1818 Posted December 24, 2003 Posted December 24, 2003 Im Getting a simular error Only difference is my vertex buffer is positioncolored, and about 1500 verticies. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.