sgt_pinky said:
Then start up the tutorial browser, and have a look at all the managed code tutorials. There are 6 basic tutorials to get you started - all well commented. If you do all those, you will have no trouble picking things like drawing text out of some of the more complicated examples in the SDK.
Well Commented??!! You're kidding right? I see all this
' We won't use this maliciously
<System.Marshal.SurpressUnManagedCodeSecurity>
And random stuff like that. These guys are using UMDX wrappers in MDX!
Sorry. Just a lot of anger I had to let out... When I first started dx9, there was simply NO documentation and I learned through Trial and Error.
i'm new on DX9 with VB.Net, but i want to learn , i have check many website and tutorial but all the tutorial it like for advance on DX9, i just want to get a very simple code. what i need is HOW TO DRAW A TEXT? AND DRAW SHAPE LIKE RECT,CYCLE etc...
Hey man, take a look at some of the tutorials I've written (see Tutor's Corner), and check my website (see signature) for more.
When I first started off, I tried DirectDraw, but then I found that Direct3D was actually much easier.... for me at least.
The tutorials I mentioned are about Direct3D and also explain
why you should use Direct3D instead of DirectDraw. However, DirectDraw
does have better compatbibilty with older cards and may run a little faster on older systems.
Oh also, if you really want to learn, check out the book ".NET Game Programming with DirectX 9" - great book. Awesome for newbs (like I was). They might have renamed the book to something like "DirectX 9 Game Programming with .NET" . Great book, and well explained (in fact, that's where most of my coding styles come from).
My 2 cents to you.
-The Pentium Guy