rifter1818
Junior Contributor
Im having trouble with 3d Text (Mesh.FromText) in the fact that no matter what font i send to it its allways the same new Font("Arial",12) == new Font("Arial",4) == new Font("Courier",32). Someone help me avoid the facist font ideals of Directx!
Not my final choices in fonts but right now when i render all three mesh's are the same font and size.
PS, if you cant allready tell ive decided to make my posts as obscure as possible whilst remaining on topic. Thus Font Nazi! Cheers
C#:
System.Drawing.Font f = new System.Drawing.Font("Courier",12);
This = Mesh.TextFromFont(D.device,f,"This game was made using",0.001F,0.3F);
f= new System.Drawing.Font("Arial",16);
MESH2 = Mesh.TextFromFont(D.device,f,"My Lame atempt at a Game Engine",0.001F,0.5F);
f= new System.Drawing.Font("Courier",8);
V = Mesh.TextFromFont(D.device,f,"V1.0.0",0.001F,0.2F);
PS, if you cant allready tell ive decided to make my posts as obscure as possible whilst remaining on topic. Thus Font Nazi! Cheers