I am just learning D3D and I am having trouble getting the view matrix that I want. I have a mesh loaded at an X,Y,Z point. What I want to do is using a rotational view matrix that will rotate around the mesh. The rotation matrices (rotationX, rotationY, rotationZ) it seems only allow you to rotate from the camera angle, and not specify the rotational point. Any ideas what I am doing wrong?
I did try adding a lookatLH matrix and a rotational matrix and it worked (sortof) but did some strange stuff to my model.
LiQuiD8
I did try adding a lookatLH matrix and a rotational matrix and it worked (sortof) but did some strange stuff to my model.
LiQuiD8