Hi!
I extract live video from a camera, and I want to display this as the background of a Direct3D application.
What I want, is to use the live video as background, and then draw 3D graphics on top.
The video images are either on array form (unsigend char) or on a proprietary format (National Instrument's IMAQ Image).
How can I do this in the most effective manner? I want as many frames per second as possible.
Suggestions, tutorials, example code etc. are highly appreciated
Thanks!
Torbjørn
PS! I have used OpenGL in the past, but not Direct3D (yet). I am open to use both C++ and/or C#. Have not set my mind yet.
I extract live video from a camera, and I want to display this as the background of a Direct3D application.
What I want, is to use the live video as background, and then draw 3D graphics on top.
The video images are either on array form (unsigend char) or on a proprietary format (National Instrument's IMAQ Image).
How can I do this in the most effective manner? I want as many frames per second as possible.
Suggestions, tutorials, example code etc. are highly appreciated
Thanks!
Torbjørn
PS! I have used OpenGL in the past, but not Direct3D (yet). I am open to use both C++ and/or C#. Have not set my mind yet.