Doom 3 Sourecode to be released

According to Vertigo Software's press release about it, it apparently only took them a day to get Quake II running under .NET. So, even if they didn't, I'm sure someone with a bit of C/C++ experience with too much time on their hands could do it fairly quickly (and easily).
 
it took them a DAY to port it from C++ to managed C++!?

Hmm, I guess you can really get some C++ vs C++.Net benchmark tests on that.
 
Doom 3 sources ? would have been too cool and... really suicidal (financially talking).

But hey... I had a lot of good time playing Quake 3 Arena.

FRAGGGGGG !!!!!!!!!!!
 
I don't think even an experienced team other than Vertigo could convert it as fast as they did (5 days total - 4 to get C into C++ and 1 to get that managed). Vertigo software is MS Gold Certified - they have access directly to the C++ compiler team (among others) and are very well educated in C++. Having their foot inside MS's door is a big help.

Also of note, the original Quake 2 code is C-based, not C++. The conversion made it C++ first, and then managed C++. Once in managed code, they "easily" added a radar.

For those that didn't read the whitepaper, the bottom line was that the managed version was 85% as fast as the native version.

-ner
 
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