Does anyone here would like to program a game?

I used to enjoy programing games when I was in school. Creating games "the usual ones" are quite easy once you have done them before. Now days I usually just stick to making tools that make my computer life more productive. :D
 
I've yet to finish a game. I always overdo myself and don't get it finished.

I'll see an easy way and a "more professional" way and take the harder route because it's easier to expand or is considered better practice.

I think I should just DO it and worry about making it better later on.
 
I have made many RPG's during my game days and I have developed a few important tips for myself:


1. Create easy-to-manipulate engines/functions 'this way you will not be using alot of worthless cycle hungry code

2. If you can learn how to program DX. 'This will make your game much much smoother

3. Remember to name everything accordingly 'none of this dim a as string crap lol

4. Before you start programing a game, just like a writting a book brainstorm and outline your game 'this way you will have a more concrete game

5. Be creative 'the final fantasy thing has been done..move on !!!

6. be in a good mood 'If you cant dish out fun feelings at the time of programing then nobody will have fun playing your game :p


These things I always use when programing a game in general. They may or may not be helpful for you but they help me :D
 
Ok, this thread started more then half year ago... and I completed forgot it...

So, am posting now...

I would realy apreciate anyone that would like to give me some assistance in some RPG game am working on...

Please, for any interest on this just post :)...
 
You were doing a submarine adventure game last time. What are you doing now?

What languages/technoligies are you planning on using?
 
Well, my submarine game was alted due the lacking of skills of mine during that time... Now I could actualy do it but am too much exciting with my RPG game...

This RPG game consistes in huge 2D maps to explore... fight monsters, complete quests and achieve your main ojective. But the best thing of all is that any person will be able to create unlimited monsters, maps, historylines. That is, what I am creating it's a kind "RPG Maker", but with graphics and diferent gameplay...

With this "RPG maker" persons with no programming skills at all will be able to create totaly diferent games from classic mediaval RPGs to tactical Space Combat games.

My first step, which is already underway it's to create the so called Game Editor, which is heavely helping to design the games features / gameplay...

My Editor will add the ability of creating 2D maps with multi-layer support, (which is a thing that I recently finished implanting), create their own graphics from 32*32 to 256*256 images with transparancy support, load new maps when needed (like entering caves or houses) and creating a World map with day/night time system like fallout which will be the mains exploration role of the game with the ability of trigering an astronomic amount of events from.

At the moment a user can choose to create from 5*5 to 500*500 tiles size map and build the a map.. well no Saving feature implanted yet.. but quite soon.

The game's combat system will be inspared on Spectrum's Rebelstar and the great Fallout's where all units will have an certain amount of action points to spend on tasks during the unit's round...

My dream since 16 years ago is to re-create a game like Rebelstar with my own rules, and, this might fit well on my current project...

...well, there is so much to describe of what is possible to do in the game and how does it plays. If there is interest enought let me know about it...

If you also would like to see what it's made by now just add me at MSN:
efiletahi@hotmail.com

It will be a pleasure to share with you my work and to listen to your opinion...
 
MSN... ::shakes head::

So this isn't an RPG, but a RPG scripting engine.

Not to be a downer, but the chances of someone actually finishing an RPG arn't great. I'm not sure if a RPG Scripting Engine would be easier or harder.

I'd think it would be less work to to do overall, because you're just doing the game engine.

Is this fully custom - as in you can dynamically create your own RPG system or is this static and you can create games for the system you use?

What language are you using? DirectX or GDI+? It would be fun if not for MSN
 
IngisKahn said:
http://www.phylomortis.com/html/rmxp1.html

Why ya hating on MSN? Could be worse. Could be AIM or Yahoo or ICQ...

Never used Yahoo.

I use AIM for work and family. ICQ is my choice, though I don't know anyone else who uses it anymore so no ICQ.

More than anything I hate it that there are all these formats for Instant Messaging and having to download a stupid client and run multiple at once to talk to different people.

Nothing terribly wrong with MSN, other than it's a resource hog, it doesn't have any useful unique capabilities and I've dodged needing to install it. I'm not going to install it now.

Now if Trillian were truely freeware I could use that... Unfortunately it's not - it has commercial strings attached - so I can't install it on my business machine or my work machine without buying it.
 
Gotta love driving a thread OT. :)
MSM does offer a great feature for XP users - Remote Assistance.
Anyway I've managed not to use any of the instant messaging networks for awhile now. All IRC for me. ;)
 
IngisKahn said:
Gotta love driving a thread OT. :)
MSM does offer a great feature for XP users - Remote Assistance.
Anyway I've managed not to use any of the instant messaging networks for awhile now. All IRC for me. ;)

Further off topic, I was introduced to a client last night called Miranda, which ran IRC, ICQ, AIM, MSM - GLP free and took about 7mg of ram to run all at once - vs 20mb that AIM takes to run by itself.
 
Denaes said:
MSN... ::shakes head::

So this isn't an RPG, but a RPG scripting engine.

Not to be a downer, but the chances of someone actually finishing an RPG arn't great. I'm not sure if a RPG Scripting Engine would be easier or harder.

No. It's an RPG building software which allows any person to create RPG games like ADOM (Ancient Domains of mystery) mixed with Fallout and a few drops of Spectrum's Rebelstar (my fav turned based game of all time)...

Why do you say that building an RPG is that hard? Have you ever played ADOM (Ancient Domains of mystery)? It's an incredible FREE text-based RPG and extremely detailed. Text-based... An RPG does not need to have graphics, sounds or animations. From my experience, you only need imagination and an average acknowledge in programming. Even done a few for ZX Spectrum...
Creating a 3D game is far more complexier then a 2D tiled based game...

I'd think it would be less work to to do overall, because you're just doing the game engine.

Well am creating the games editor at the moment which does nothing else that configuring the games variables. The engine will yet need to be implanted, althought some parts of it are already done in the Games Editor, like the map scrolling.

Is this fully custom - as in you can dynamically create your own RPG system or is this static and you can create games for the system you use?

Most of it will be 100% fully customized, like the graphics and sounds and history line. It will be also possible to customize some aspects of the games graphical interface. It's only like creating new maps for Half Life game...

What language are you using? DirectX or GDI+? It would be fun if not for MSN

Since my acknowlege in DirectX it's is zero, am moving on it with GDI+ on C#. Also because there is not major animations in the game, GDI+ will handel it quite good...

Well if you can't use MSN tell me how we can instant chat. Fine with me to install any software to acomplish this. :)
 
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Too bad you are going the c# way. I’d be able to help if you would use VB. Oh well …

I have a little tip for you… If you design the engine use a dll to explain to your engine what different tiles you have doors, stairs, traps, exits,... and how they should react. This way you can change the entire gameplay by creating a new dll.

Do the same for players, NPC, monsters, magic weapons, …
 
Denaes said:
Further off topic, I was introduced to a client last night called Miranda, which ran IRC, ICQ, AIM, MSM - GLP free and took about 7mg of ram to run all at once - vs 20mb that AIM takes to run by itself.

More OT - I use Trillian myself. I don't know how I ever dealt with running all those other things. :cool:
 
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