Displacement mapping

RobyDx

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Joined
Feb 16, 2004
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Anyone know how to use displacement mapping in DirectX9 and .net?
The problems is that in VB.Net I'cant use the special sampler state 256 used in C++. Do you have a solution?
There is a differenze between displamente mapping and query displacement mapping?
 
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No
Displacement mapping is a new tecnology that is applied to nPatches. The nPatches is a way to increase the number of vertex and faces in hardware to reduce bandwith (memory trasmission). The displacemet map permit to create a true bump (not only an illusion) using a texture as high map.
See SDK bump earth sample in Dx9 for C++ and use displacement.
you 'll se a true deformation of mesh (probabli you must use REF). I can't convert C++ sample in VB.Net for this problems.
 
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