I'm really into old school video gaming (i.e. NES/SNES/Genesis). I'm getting into DirectX, using Direct3D to make 2D games. Given a bitmap that contains a number of tile images (i.e. a tile sheet, aka sprite sheet), does anyone have any tips for loading up the bitmap and chopping it into textures (one texture per tile)? Or any other relevant recommendations while we are at it? I've only started learning yesterday, so any advice would be helpful, and it seems to be pretty difficult to find specific, helpful information on the topic.