Hi,
I have a UDP server receiving about 10 000 bytes per second. Wav sound format is (8000hz, 16bits, 1 channel).
Using DirectSound I would like to create a player to play this data. Sometime, is it possible that server doesn't receive data for a couple a seconde and the player must no crash for that reason.
However, I did not found any good exemple to help me.
Thank
I have a UDP server receiving about 10 000 bytes per second. Wav sound format is (8000hz, 16bits, 1 channel).
Using DirectSound I would like to create a player to play this data. Sometime, is it possible that server doesn't receive data for a couple a seconde and the player must no crash for that reason.
However, I did not found any good exemple to help me.
Thank