ThePentiumGuy
Senior Contributor
hey - i thought API's like d3d and all dont flicker..
i rendered a mesh (actually a very 'thick' mesh)
as i move across it, it flickers
i know this is some sort of programming error - its not my comp/graphics card(i mean cmon a 9800 pro should be able to handle it)
i cleared the ZBuffer, i cleared the Target.. i dont know what im doin wrong
do i have to store the mesh in a buffer somehow?
pent
i rendered a mesh (actually a very 'thick' mesh)
as i move across it, it flickers
i know this is some sort of programming error - its not my comp/graphics card(i mean cmon a 9800 pro should be able to handle it)
i cleared the ZBuffer, i cleared the Target.. i dont know what im doin wrong
do i have to store the mesh in a buffer somehow?
pent