Hi Guys,
I hold in my application a various of Graphics objcets:
Surfaces, Textures and Vertices.
Some of them are loaded to Pool.Default, some to .Managed and some to SystemMemory.
I also have some "non regular objects", like the BackBuffer Surface, and a Sprite object
After my device is lost, and i want to reset it, how do i know which objects are lost and i need to rebuild them or load them ???
I gues the backBuffer and sprite i need to rebuild, but what about the textures and surfaces??
Thanks, LDV.
I hold in my application a various of Graphics objcets:
Surfaces, Textures and Vertices.
Some of them are loaded to Pool.Default, some to .Managed and some to SystemMemory.
I also have some "non regular objects", like the BackBuffer Surface, and a Sprite object
After my device is lost, and i want to reset it, how do i know which objects are lost and i need to rebuild them or load them ???
I gues the backBuffer and sprite i need to rebuild, but what about the textures and surfaces??
Thanks, LDV.