Has anyone had any luck debugging HLSL effects in C#? I have tried everything I can think of including:
1) set DeviceType.Reference for the device
2) set the ShaderFlags.Debug for the effect
3) Set the DirectX to use the debug version and enabled debuggin shaders
4) tried running the Debug/Direct3D/Start with Direct3D Debugging
Nothing seems to be working. In all cases when I set a break point in the .fx file, when the program runs the break point show a little warning symol and says something like "This break point will not currently be hit. No symbols have been loaded for this file."
Does anyone know how to do this and what I've done wrong? Thanks
1) set DeviceType.Reference for the device
2) set the ShaderFlags.Debug for the effect
3) Set the DirectX to use the debug version and enabled debuggin shaders
4) tried running the Debug/Direct3D/Start with Direct3D Debugging
Nothing seems to be working. In all cases when I set a break point in the .fx file, when the program runs the break point show a little warning symol and says something like "This break point will not currently be hit. No symbols have been loaded for this file."
Does anyone know how to do this and what I've done wrong? Thanks