Capturing the invalidate event and paint event = bad?

movafova

Newcomer
Joined
Jun 1, 2004
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4
Ok, so the only way I've managed to smooth out the flickering with drawing to this panel I have is by capturing the invalidate event and the paint event, with both just calling the same function. This, unfortunately, leads to a stack overflow, but the animation is smoother.
 
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the paint event is for GDI+ and the invalidate event is for GDI+ (im guessing you accidentally clicked "new thead" rather than "reply" from your old post which speaks about directX)

pent
 
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