I have a NON-Managed DirectX 3-D engine that I want to create some tools for. The tools must have one or more windows to render my 3-D scenes into plus lots of GUI functionality.
I have a win32 app in C++ that displays a 3-D scene using DirectX (graphics code also in C++) so I know I can go that route, but it's tedious to do.
Is it possible (and recommendable) to create the app using C# or Managed C++ and hook in the non-Managed DirectX engine?
Or am I better off sticking with the Win32 framework?
thanks,
Rob
I have a win32 app in C++ that displays a 3-D scene using DirectX (graphics code also in C++) so I know I can go that route, but it's tedious to do.
Is it possible (and recommendable) to create the app using C# or Managed C++ and hook in the non-Managed DirectX engine?
Or am I better off sticking with the Win32 framework?
thanks,
Rob