Hi there,
I'm looking for some opinions about the choices for Networking APIs available to a C++ .Net programmer. Mainly, I'm looking for a comparison of speed and ease of use, though any other pertinant information would also be greatly appreciated. I remember that way back in the day, DirectPlay was a pile, but it's been a long time since I looked into it and DirectX has come a long way since then. I've also heard people say that SDL is the way to go. Are there any other contenders? Anyway, thanks much!
Brian
I'm looking for some opinions about the choices for Networking APIs available to a C++ .Net programmer. Mainly, I'm looking for a comparison of speed and ease of use, though any other pertinant information would also be greatly appreciated. I remember that way back in the day, DirectPlay was a pile, but it's been a long time since I looked into it and DirectX has come a long way since then. I've also heard people say that SDL is the way to go. Are there any other contenders? Anyway, thanks much!
Brian