EFileTahi-A
Contributor
Yesterday (16-5-2005 (Sunday)) I started to learn DirectX's DirectDraw, I thought it would be harder, but, like the book's author (from which am learning DirectX) stated, "it's simpler then you imagine".
Anyway I noticed some HEAVY (at least for my needs) limitation on DirectDraw. I can't draw pictures off borders. That is, DirectDraw only draws inside the actual screen size. If I have an 800x600 screen it means I cannot draw with values less then x0, y0 or bigger then x800, y600...
Since am now porting my 2D Tiled Game Editor to DirectX which draws images (in some ocasions) off-border am pretty stucked right row as I have no ideia how walk around this.
In theory, how can I make a picture apearing from left to right (like a slide show) or scrolling text from bottom to top of the screen like a movie ending credits in DirectX.DirecDraw? This too examples are easly acomplish using GDI+ as you can draw off-borders...
Extremely thankfull for any possible help as my progress is alted until this issue is solved...
Anyway I noticed some HEAVY (at least for my needs) limitation on DirectDraw. I can't draw pictures off borders. That is, DirectDraw only draws inside the actual screen size. If I have an 800x600 screen it means I cannot draw with values less then x0, y0 or bigger then x800, y600...
Since am now porting my 2D Tiled Game Editor to DirectX which draws images (in some ocasions) off-border am pretty stucked right row as I have no ideia how walk around this.
In theory, how can I make a picture apearing from left to right (like a slide show) or scrolling text from bottom to top of the screen like a movie ending credits in DirectX.DirecDraw? This too examples are easly acomplish using GDI+ as you can draw off-borders...
Extremely thankfull for any possible help as my progress is alted until this issue is solved...
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