BoundingBox/BoundingSphere problem

kabuki1974

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Joined
Jul 3, 2005
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Hi everyone who cares to read this post!!
I have a very strange problem: I created a mesh of a tank in blender and loaded it to my app. then I calculated a BoundingBox (using Geometry.BoundingBox method) and rendered it, strangely enough the box didn't bound the mesh and was offseted about a third in t z and x directions,
Has any 1 encontered such a problem?

more strange is the fact that a diffrent mesh resulted in a proper bounding box
 
I think you should center the meshes' pivot in blender to get a correct result with boundingbox or bounding sphere.
 
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