Back face culling

Dipucian

Newcomer
Joined
Aug 23, 2004
Messages
4
Location
Hong Kong
Sorry for a stupid question... actually how does it determine which face is "back"?



I have 3 vertex:
v0: (0, 1, 2)

v1: (0, 0, 2)
v2: (1, 0, 2)

which form a simple right-angled triangle.



and I have the camera:
position: (0, 0, -5)

lookAt: (0, 0, 0)
Up: (0, 1, 0)

when I use the default culling mode (counterClockwise), I can't see the triangle...

But when I turn it off or use the Clockwise mode, I clearly see that, with differently colored vertex, my triangle vertex are counterClockwise... (v0 on top, v1 left and v2 right)

I'm mad with this, anyone got the same question? I really can't understand this...
 
Thanks for the quick help!!

So, setting cull mode to CounterClockwise means that triangles with counterclockwise vertex are backward facing and will not be drawn...
 
Back
Top