Is there a way to apply an affine transformation to an entire mesh, I looked but couldn't find any methods that seemed to do the job. What I mean is - I don't want to use Device.Transform.World matrix anymore to transform the mesh at render time, I'd rather transform the mesh in place and change the actual positions of the vertices (like, translate Mesh.Sphere out of (0,0,0)).
I'd also like to avoid opening the vertex buffer and manually aplying transformations to vertices and recalculating face/vertex normals, if possible
Is there a way to do it?
10X,
Janko Jerinic
I'd also like to avoid opening the vertex buffer and manually aplying transformations to vertices and recalculating face/vertex normals, if possible
Is there a way to do it?
10X,
Janko Jerinic