I have installed the directx 8.0 sdk,which has a code in the document of
"\DXSDK\samples\Multimedia\Direct3D\SkinnedMesh"
run this program,you will see a person walking in the srceen;
I want to cteate a Animation with 3ds max,which has a biped(or bones) ,and a skin.
The skin can move in the 3ds max ,but export the file to .x ,and open it by the program of "SkinnedMesh",the skin coudn't move together with the biped,only one static mesh and a move biped.
How can I let the skin and the biped move together in the program like the one in the "SkinnedMesh"
(I most mean how can I build a model like the file "tiny.x",which in the document of "DXSDK\samples\Multimedia\Media" ,a person walk when you open it by the program of "SkinnedMesh")
ps:In the 3ds max,I only use "skin" in the Modifier List.
Both my english and 3ds max Knowledge are poor.
So,please ...detailly.
"\DXSDK\samples\Multimedia\Direct3D\SkinnedMesh"
run this program,you will see a person walking in the srceen;
I want to cteate a Animation with 3ds max,which has a biped(or bones) ,and a skin.
The skin can move in the 3ds max ,but export the file to .x ,and open it by the program of "SkinnedMesh",the skin coudn't move together with the biped,only one static mesh and a move biped.
How can I let the skin and the biped move together in the program like the one in the "SkinnedMesh"
(I most mean how can I build a model like the file "tiny.x",which in the document of "DXSDK\samples\Multimedia\Media" ,a person walk when you open it by the program of "SkinnedMesh")
ps:In the 3ds max,I only use "skin" in the Modifier List.
Both my english and 3ds max Knowledge are poor.
So,please ...detailly.
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