rifter1818
Junior Contributor
For my rpg im now programming some basic magic animation and ive figured what i want for ice but i dont know how to do it... What i need is to create semi-transparant surfaces (like a blue glass to simulate a sheet of ice) these would be using simple triangle lists or strips and also linelists or line strip primitives, preferably vertextype posistioncolored. I would like to do it without textures,... so how do i create these primitives to be semi-transparant?
And a second easier question, how do i set the width of the line that the linestrip primitive draws?
And a second easier question, how do i set the width of the line that the linestrip primitive draws?