I'm working on an application (with Visual C# .NET) which needs to
display Images on Screen. The bitmaps are rather large (up to
4000*5500 Pixels) and I need to do some image processing on the image.
I need to be able to window the images: That means I need to use the
concept of Look-Up-Tables.
Is there a possibility to do that with Managed DirectX?
I tried it with Direct3D and had problems when displaying the large
images as textures. Do I have to resize the Images before displaying,
so that the size of the Image does not exceed MaxTextureWidth and
MaxTextureHeight?
Can I display the bitmaps directly on a Surface?
I also tried DirectDraw. Displaying the Images works fine but the
documentation is so bad, that I do not know how to implement the
Windowing-Functionality.
Is it possible to use Look-Up-Tables in DirectX?
Can anyone help me or give some advice?
Thanks a lot!
display Images on Screen. The bitmaps are rather large (up to
4000*5500 Pixels) and I need to do some image processing on the image.
I need to be able to window the images: That means I need to use the
concept of Look-Up-Tables.
Is there a possibility to do that with Managed DirectX?
I tried it with Direct3D and had problems when displaying the large
images as textures. Do I have to resize the Images before displaying,
so that the size of the Image does not exceed MaxTextureWidth and
MaxTextureHeight?
Can I display the bitmaps directly on a Surface?
I also tried DirectDraw. Displaying the Images works fine but the
documentation is so bad, that I do not know how to implement the
Windowing-Functionality.
Is it possible to use Look-Up-Tables in DirectX?
Can anyone help me or give some advice?
Thanks a lot!